Illumination is gone but Glow is now included. To make a Reflection in previous versions you just had to move the Reflection slider to 100%.įor current Photoshop in 2019 and above you need to move the Metallic slider to 100% and move the Roughness slider to 0% for full 100% Reflectivity. Photoshop is moving to Physically Based Rendering (PBR) > this is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces. However, there will be files that will no longer look the same because how Photoshop handles certain materials differently.įor example > Photoshop went from Specular-Glossiness to Metal -Roughness The Ray Tracer has not changed, however, the material model has changed and Photoshop tries to match previous versions as close as possible. Material model > Model may render different.OpenGL on canvas > Model may look different.The 3D Material model in Photoshop has changed and it is transitioning to the 3D material model used by Substance and Dimension.